The Glade is a complete walled-maze setting for your FiveM server: a full map and twelve systems built for it, made as a joint project by Muto Systems and Mairon Mods.
The map
- The Glade with its four great walls, the maze around it, terrain, farm and mill, market, fight and training areas, tree tower, storage, ivy and torches
- Vegetation: 16 custom flowers and plants, painted flower cover and fur grass in the Glade
- Interiors: tent interior, meeting hall and gathering area
- Pond water included (can be switched off if your server loads its own water file)
The systems
- The Box elevator: the cab rides up the shaft with synced riders, a cinematic wake-up scene with rider voices, supply crates players take from, admin menu
- The great tree: an admin calls lightning down, every player watches it through a cinematic camera, the tree breaks apart and stays burnt across restarts
- Glade doors: four animated doors with 3D sound, opening at dawn and shutting at night by the game clock
- Ambience: synced positional sounds, birds and wind in the Glade, stones, metal and howls from the maze, moving walls at night
- Weapons: 12 Glade weapons (plank, pickaxe, mace, hammers, axe, spear, shovel, spatula, scythe, throwable stone and dung) plus a torch with its own light-up animation and flame
- Cells: cell block with synced doors prisoners cannot open from inside
- Tents: 21 tent entrances, every player gets a private copy of the interior
- Supply chest: animated chest with a private stash per player
- 3D sound: positional audio with interior muffling
Built for live servers
- Server-authoritative: distance, cooldown and admin checks on every request; supplies cannot be duplicated
- Works through community_bridge: Qbox, QBCore or ESX with any inventory and target it supports
- Open config, locales (EN / TR) and hook files; chest and tents are fully open source
Requirements
community_bridge, ox_lib, OneSync, a target script (ox_target, qb-target or sleepless_interact).






